![]() The bot will not manage resources for you and you must manage resources manually. config trade:0-Turn OFF bot managed trading.Using bot managed trading requires the presence of a market. config trade:1-Turn ON bot managed trading. ![]() It is highly recommended that this feature be turned on. Unless you are around all the time to manage the resource manually, you should have this feature on. When trade is turned on, the bot will manage resources in order to meet the goals which you have specified through the build, troop, fortification, or research goals detailed above. Value: Value for the parameter as detailed in the sections below. Parameter: Configuration parameter as detailed in the sections below. Each of these configuration options may be specified in a separate command line or may be specified together, separated by commas.Ĭonfig buildnpc:1,dumping:1 config trade:1,hero:11,buildnpc:5,npc:5 The Configuration Options modify many different tasks which the bot automates. You may want to make sure that no other hero in all your towns have the same name as your best hero. With the exception of new players, it is strongly recommended that you train all your troops with your best hero. When you have a lot of troops, consider adding "config training:2" to upgrade the training hero faster. Add the training hero to "npc10heroes" list in one of the towns the training hero goes through, and the training hero will stop there for about one hour. The training hero should be upgraded using NPC 10 farming. to set a training hero to train troops in all your cities.If traininghero line is missing, the bot will use the highest attack level hero available. The bot will wait for the hero to be idle, or wait for the hero to arrive if the hero is not yet there. You can also specify the hero to be used when training troops with "Spare resources" (i.e. Bob12 : From my own experience, I can see that it seems to queue transporters and ballistae first, then build cavalry/cataphract, then all other troops. Note: The units specified in the goal are not priorized left to right. ![]() Multiple troop goals should be used, for example, to build an initial NPC farming force, followed by a larger defensive or conquering force. When this goal is completed, the bot will begin work on the next goal of building 100,000 archers, 550 ballista, 400 transporters, 3,000 warriors, 5,000 workers, 200 pikemen, 200 swordsmen, 1 catapult, and 1 battering ram. The first line builds 1 each archer, warrior, worker, pikeman, swordsman, cavalry, cataphract, battering ram, and catapult. Note also that multiple troop commands may be set, for example: You should specify troop a:120000 to build an additional 20k archers. What this means is that should you have 100k archers already trained, then troop a:20000 will do nothing. The number of troops specified in troopqty above is the number of troops you would like to have in your city, not the number of troops you wish to queue. Following are the accepted abbreviations for troop type. Trooptype: Refers to the type of troop to be trained. Similarly, you can specify cottages level 4, which implicitly requires town hall level 3, which requires wall level 1, workshop level 1, forge level 2, iron mine level 3, all of which are added to the goals. These required buildings are added to the goals in this case, town hall level 2 becomes a goal automatically. ![]() Note that you can specify a building goal like academy without specifying other buildings that must be built before an academy can be built. In this case the bot will work towards the goal specified in the first build command line, then set new goals based upon the subsequent build command line, proceeding through each until all build goals have been accomplished.Ī build goal like " build lumber_mill:2:8" means you want 8 saw mills level 2 (or higher).Ī build goal with level 0 has special meaning and is used when you want to demolish buildings.Ī goal like "build house:0:8" means that you want to demolish and keep at most 8 cottages. Multiple buildingtype: buildlevel: buildqty statements may be used on the same build command line, as per the examples above each buildingtype:buildlevel:buildqty statement is separated by a comma.Īlso, multiple build command lines may be specified. For instance, a city may have only one Embassy when constructing the embassy, buildqty may be specified as 1 or may be omitted entirely. Buildqty is optional when only one of the type of structure is allowed. Buildingtyperefers to the type of building or resource field to be constructed or demolished.īuildlevelis the level of the building which should be constructed.īuildqtyis the goal number of the building type which the bot will attempt to construct.
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